Completion of this dungeon rewards 1,500 Asuran points in normal mode and 2,250 in hard mode.Chest (provides one Unlit Torch bundle).28 (30) Cursed Brigand → Blinding Surge (three on level 1, two on level 2, two on level 3).24 (26) Zombie Necromancer (all levels).28 (30) Decayed Dragon (levels 1 and 3).24 (26) Skeleton Illusionist (all levels).24 (26) Enchanted Sword (levels 1, 2 and 3).24 (26) Enchanted Axe (levels 1, 2 and 3).In the south-eastern chamber (door opened by the Dungeon Lock) - 4 Hidden Treasures.Between the two horizontal fire traps at the entrance to the boss chamber - 2 Hidden Treasures. After the short hallway with Poison Jets, 4 Hidden Treasures.Amongst the Poison Jets near the Dungeon Key - several secrets, possibly 6 Hidden Treasure.In the Graveyard - several secrets, possibly 2 Ghosts, 4 Hidden Treasures (center 2 are the ghosts).The chest contains a torch that you need for lighting the braziers to proceed through the dungeon. You must kill the Cursed Brigand (on the left shortly after the entrance) to get a chest to drop.North of the blue key, between Poison Jet and a large pillar - 1 Hidden Treasure.Between two Poison Jets, just north east of the exit to Gadd's Encampment - 3 Hidden Treasures.Near the stairs down to level 2 - several secrets, possibly 1 Ghost, 3 Hidden Treasures.Near the Dungeon Lock - several secrets, possibly 1 Ghost, 3 Hidden Treasures.Hidden objects are revealed using Light of Deldrimor. 20 Qogg ( collector for 5 Undead Bones) (level 1).If you have access, you can start directly from Gadd's Encampment (however, if your goal is completing Lost Souls, you will need to visit the other entrance to find Crewmember Shandra only she can open some of the dungeon locks). You will also pass through this dungeon as part of Finding Gadd. These energies attracted the Asura as well, who established a secondary Asura Gate to Sparkfly Swamp within the Shards.įrom Vlox's Falls head south. Magical energies washed the Tarnished Coast shores after the Cataclysm, making already deadly monsters more powerful from these energies. After Fendi Nin's betrayal, Glaive escaped, but her ultimate fate remains unknown, and she had to leave the bulk of her crew behind. The Shards of Orr was originally an armory and storehouse for Orr, before being turned into a refuge for the Queen of Fools crew. Fendi joined the ranks of the undead, forced for all eternity to draw his power from the souls of those trapped with him. Soon afterward, the dark pact Fendi made with the adviser showed its true nature. Their spirits remain enslaved by the betrayals of the past. Glaive escaped, but most of the crew were slain. Unbeknownst to Lady Glaive, one of her own lieutenants, a young corsair named Fendi, made his own deal with the king's adviser. There, she parlayed a deal with King Zoran of Orr, father to King Reza, to gain amnesty for her forces within the caverns we now call the Shards of Orr. Following her defeat during the Second Great Corsair War, the corsair leader Lady Glaive sailed the tattered remnants of her fleet north to the Tarnished Coast. An ancient ghost recounted a haunting tale of piracy and betrayal.
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